Made in Maya, Substance Painter. Rendered with Arnold. My inspiration came from the growing popularity of personal drones. What better way for a government to keep tabs on people than with a robotic squirrel drone?
Professor: Joshua Seaver
A rubber duck that I made in roughly two hours. Look how cute he is!
Made in Maya. Rendered with Maya Software. Assignment: Create something distorted that appears normal when viewed from a particular point (anamorphosis). Most students in the class (a course with many non-game design majors) created physical sculptures. I used my knowledge of 3D software to quickly create a solution to the assignment.
Professor: Jay Little
With the mission of recreating a movie scene from a classic movie, I jumped on the hallway from “The Shining.” One thing that I learned while creating this scene is that the hotel in the film would have to have impossible architecture based on hallways taken by the characters.
Made with Maya, Rendered in Arnold.
Professor: Joshua Seaver
The Invisible Cities project is a VR experience that guides the Player through levels based on cities from Calvino’s “Invisible Cities.” My small team chose to create Octavia, the spider web city. My main contributions include level layout and creation of the trees and main temple assets.
In the Octavia level, the Player spawns in a cave and rounds a corner to find a vast city spun between two massive mountains like a spider web. The Player follows a system of rope bridges down while taking in the large vistas and hanging houses. The Player then finds a doorway that leads them to the next city in the sequence.
Created in Unity, Maya, Photoshop.
Professor: Kim Loken
Created in Illustrator, Photoshop. Assignment: Create assets that look like they could belong in the game "Guacamelee". The goal of the project was to show that we can adhere to styles to ensure a cohesive game.
Professor: Mark Jarman
A short tile placement tabletop game where players attempt to arrange their cats to match cards.
Purrplexed was a group project that took place over a three week Winterm class led by Jay Little. Assignment: Create a board game within the time frame.
My contributions include the initial tile placement idea, additional game design, play testing, asset design (yarn balls on the tokens), studio logo, and the arrangement of the box art (individual assets done by other members).
All cat characters were created by Joshua Battles, and card and token designs were created by Candice Jahn. Additional credit information can be found in the credits section of the rule book.